2F Summary and Evidence

2F

“Coach teachers in and model incorporation of research-based best practices in instructional design when planning technology-enhanced learning experiences.”

Learning Technology by Design (image by Ryan Ingersoll)
Learning Technology by Design (image by Ryan Ingersoll)

2F Summary

  • The following two frameworks are helpful strategies when supporting professors in their planning and incorporation of technology-enhanced learning:
  • LT/D focuses on three main components including 21st century skill development, cross-disciplinary content, and using technology tools and products in pedagogically appropriate ways
    • Moving towards a technology in service of a pedagogical practice vs. teaching and learning in service of a specific technological limitation
  • Deep-play is integral to the LT/D framework

“[T]he LT/D framework provides an excellent immersion for teachers to learn and understand the potential of technology for their classrooms. Rather than showing teachers how to use technology tools, such as direct instruction about Adobe Premiere Pro, in LT/D they are given an open-ended problem to solve and access to possible tools. Working together and with a variety of tools, the LT/D provides an immersive hands-on experience to learn about technology. Circling back to the 21st century learning skills, this is where communication, collaboration, creativity, and critical thinking come into play.”

2F Evidence

Summary, and evidence, of two uses of the ASSURE model: 2B Summary and Evidence

LT/D: Play to Learn Technology and 21st Century Skills

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